Your decisions become buildings.
Assign citizens, stock local goods, construct, train, research, worship, and specialise each city.
Ikariam, compressed into a one-month season
Found cities, share islands, research, trade, spy, and fight. The full strategic arc plays out in weeks instead of years.
Fresh world. Full game.Each season resets the competitive map while your account remains yours.
One empire, three scales
Assign citizens, stock local goods, construct, train, research, worship, and specialise each city.
Share sawmills and luxury deposits, donate together, compete for space, and live beside players you cannot ignore.
Colonise new islands, move finite fleets, trade across sea lanes, blockade ports, and choose where your empire can afford to reach.
A complete arc, every month
A season begins with one city and ends with a ranked world. Faster clocks do not remove the systems between those points. They make every dependency arrive sooner.
Nothing important is infinite
A worker cannot also pay tax, study science, pray, or serve in the army.
Cities have finite capacity to launch orders. Timing and location matter.
ShipsGoods do not teleport. Loading, distance, cargo space, and return voyages are real constraints.
Technology gates buildings, governments, military options, and economic specialisation.
The next city is yours
Start clean, make enemies, make allies, and see where the map ends up.