IslandlordSeasonal archipelago strategy

Ikariam, compressed into a one-month season

Build an empire before the calendar runs out.

Found cities, share islands, research, trade, spy, and fight. The full strategic arc plays out in weeks instead of years.

Fresh world. Full game.Each season resets the competitive map while your account remains yours.

One empire, three scales

Strategy always has a place.

You do not manage abstract inventories from a dashboard. Resources, people, buildings, neighbours, and distance belong somewhere on the map.
01 · Town

Your decisions become buildings.

Assign citizens, stock local goods, construct, train, research, worship, and specialise each city.

02 · Island

Your neighbours shape your economy.

Share sawmills and luxury deposits, donate together, compete for space, and live beside players you cannot ignore.

03 · World

Distance turns scarcity into strategy.

Colonise new islands, move finite fleets, trade across sea lanes, blockade ports, and choose where your empire can afford to reach.

A complete arc, every month

The opening matters because there is an ending.

A season begins with one city and ends with a ranked world. Faster clocks do not remove the systems between those points. They make every dependency arrive sooner.

  1. 1EstablishFound the first city and put citizens to work.
  2. 2SpecialiseResearch, build, and choose what each city is for.
  3. 3ExpandColonise new islands and connect them with ships.
  4. 4CompeteTrade, ally, spy, blockade, pillage, and fight.
  5. 5FinishContest the late game before the season closes.

Nothing important is infinite

Every advantage spends something else.

Citizens

A worker cannot also pay tax, study science, pray, or serve in the army.

Actions

Cities have finite capacity to launch orders. Timing and location matter.

Ships

Goods do not teleport. Loading, distance, cargo space, and return voyages are real constraints.

Knowledge

Technology gates buildings, governments, military options, and economic specialisation.

The next city is yours

Thirty days is enough time to build a history.

Start clean, make enemies, make allies, and see where the map ends up.

Enter the archipelago